Telemetry setup
How SimDeckOS resolves values like “TC” or “Delta” to the right property in every sim.
Telemetry-by-name
Every sim exposes its data under different property names. SimDeckOS uses telemetry-by-name: you
pick a logical value — TC, ABS, Delta, Fuel, Gear, TyreTempFL — and the plugin resolves it
to the correct property for whatever game is running. Configure once; it works everywhere.
Picking a value
In the key or dial editor, set the source to a value name. Anywhere a source field appears you can
type tel:<name> to use the resolver directly. Common names:
Delta— live gap to your reference lapGear,Rpm,SpeedKmhFuel,FuelPerLap,LapsRemainingTyreTempFL/FR/RL/RR,TyrePressFL…Abs,Tc,BrakeBias
Value-aware rendering
Each value picks the visual that fits it — delta draws a ± bar, tyres draw a four-corner heat map, gear recolours at the shift point, position shows large, and lap times never get a meaningless bar. You can override the look per key or per parameter in the editor.
Adding your own
If a value you want isn’t mapped for a sim, you can point a key at any raw SimHub property. See Per-sim notes for game-specific property names.