Skip to content

Telemetry setup

How SimDeckOS resolves values like “TC” or “Delta” to the right property in every sim.

Telemetry-by-name

Every sim exposes its data under different property names. SimDeckOS uses telemetry-by-name: you pick a logical value — TC, ABS, Delta, Fuel, Gear, TyreTempFL — and the plugin resolves it to the correct property for whatever game is running. Configure once; it works everywhere.

Picking a value

In the key or dial editor, set the source to a value name. Anywhere a source field appears you can type tel:<name> to use the resolver directly. Common names:

  • Delta — live gap to your reference lap
  • Gear, Rpm, SpeedKmh
  • Fuel, FuelPerLap, LapsRemaining
  • TyreTempFL/FR/RL/RR, TyrePressFL…
  • Abs, Tc, BrakeBias

Value-aware rendering

Each value picks the visual that fits it — delta draws a ± bar, tyres draw a four-corner heat map, gear recolours at the shift point, position shows large, and lap times never get a meaningless bar. You can override the look per key or per parameter in the editor.

Adding your own

If a value you want isn’t mapped for a sim, you can point a key at any raw SimHub property. See Per-sim notes for game-specific property names.